Review: We Dance (Wii)
With Dance Central absolutely nailing the dance genre in the video game world it's only logical that Nintendo are trying to fight back.
We Dance is a clear example of that mindset with the game combining the dance mat approach with the motion capture element.
It's a bold move and in some ways it works, but in others it doesn't.
We Dance is split up into three difficulty levels: easy, which is just hand movements, medium, which uses just the dance mat, and hard which combines the two.
The problem for me was that fact that using one on it's own was quite easy and non-rewarding but using the two together was incredibly awkward and very hard.
Then again, I am unfit, double-left-footed and possessing all the rythmn and co-ordination of a dead snail.
It requires multi-tasking too, if you believe the wife I was doomed before I pressed the on button.
As I mentioned the game felt awkward and I genuinely am not sure how much of that was me. What I do know is that the game has an impressive 40 tracks spanning 4 decades, it has various game modes and difficulty levels and provides a lot of variety.
Presented in a gloriously colourful 70's style screen the gamer sees his action and the professionals. The moves are all based around signature dances from the video/artist and choreography from professionals.
Pretty tough but one for dance fans first and foremost.
This won't be putting the frighteners on Dance Central this side of Halloween or next but it's a decent attempt at something new for the Wii.
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