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Wheelspin (Wii)

By Steve Wollaston on Dec 12, 09 11:10 PM

When legendary gaming figure Archer McLean and Fallout 3 producer Bethesda have their names attached to a game you quite rightly get excited.
In this case the excitement was fairly short-lived.


Fairly quickly it becomes clear that this isn't the Wipeout-esque game I was expecting.
Sure it's an arcade style racing game based in the future with insane looping tracks and crazy speeds.
But that is pretty much where the similarities end.
Wipeout was a solid high-octane racing game with perfect gameplay and stunning graphics.
Wheelspin is a high-octane racing game with sub-standard graphics and the twonkiest gameplay I have seen for ages.
Ok so twonky probably isn't a word but it sums this game up well.
Perhaps the first Wii game to get the controls completely wrong. Using the Wii-mote for steering is awkward.
Crashing is far to easy making the game incredibly hard. Ok that's no bad thing but when you practice and practice and it still does the same things
it is hard to see what the point is.
The handling is really bad. Had it been something special then all could have been forgiven.
This overall is a wrong un. It doesn't achieve what it should be achieving and had I played this game 10 years ago I would have been dissapointed.

Authors

Steve Wollaston

Steve Wollaston - Sunday Mercury games reviewer Steve has been writing about video games for donkey's years. In fact he is probably far too old for it now which is why you will see a lot of reviews been done by kids... He has been nominated three times for Regional Games Journalist Of The Year at the Games Media Awards, but never wins. His major love is sports games and rates Sensible World of Soccer circa 90's as the greatest game ever made - closely followed by Championship Manager 2. Skyrim has currently taken over his life.


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