Wheelspin (Wii)
When legendary gaming figure Archer McLean and Fallout 3 producer Bethesda have their names attached to a game you quite rightly get excited.
In this case the excitement was fairly short-lived.
Fairly quickly it becomes clear that this isn't the Wipeout-esque game I was expecting.
Sure it's an arcade style racing game based in the future with insane looping tracks and crazy speeds.
But that is pretty much where the similarities end.
Wipeout was a solid high-octane racing game with perfect gameplay and stunning graphics.
Wheelspin is a high-octane racing game with sub-standard graphics and the twonkiest gameplay I have seen for ages.
Ok so twonky probably isn't a word but it sums this game up well.
Perhaps the first Wii game to get the controls completely wrong. Using the Wii-mote for steering is awkward.
Crashing is far to easy making the game incredibly hard. Ok that's no bad thing but when you practice and practice and it still does the same things
it is hard to see what the point is.
The handling is really bad. Had it been something special then all could have been forgiven.
This overall is a wrong un. It doesn't achieve what it should be achieving and had I played this game 10 years ago I would have been dissapointed.
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